
Maces / hammers- Slow and Erratic weapons with no pierce, but can hit very very hard, and with defence mastery, you can possibly stunlock mobs by wielding maces. Slightly less effective vs undeadĪxes - No Pierce damage, Inbetween speed, no pierce damage if I remember. requires the most dexterity outside spears to be able to wield, but does less DPH than Axes or Maces. Swords - Generally fast weapons dealing a small portion of it's damage as pierce. Generally very slow weapons, but enemies which you can lower pierce resistance on will have a bad time (fun fact, brigand (rogue + hunter) can deliver some of the most insane crits in this game you will ever witness) - at the sacrifice of being a glass canon Deals a portion of it's damage as pierce, and thus not super effective vs. Read the toolltip, they come in single handed or two handed styles.

not super effective vs undead unless you have some elemental properties to back you up on it. Deals a portion of it's damage as pierce damage. Does not benefit from Offence ability.īows. Lightning deals erratic damage (either nothing at all or HUGE amounts). Ice deals consistant but randomized damage. Legendaries can have all at once if I remember. Staves can be between 1 of 3 elemental types of damages. they can likely not killl you if you dealt with the issues above. Spawns in medium to large amounts, tickles you to death, very good at eating glue and sniffing their own fingers. The most generic type of monsters you will find. it's probably going to be a mob trying to lethal strike you for pierce + physical damage, not to mention poison the crap out of you and make you bleedħ- bootlickers. generally hit you.Ħ- Melee enemies which generally look sneaky - stock up some bleed and pierce resistance. Also the most common mobs which will Entrap you or cause major bleeding damageĥ- Melee enemies. I explained above, Pierce Resistance%, Armor, Avoidance (projectiles), Scrolls, sidestepping - all very effective.

nuke them when possibleĤ- Archer type enemies. Heroes often manaburn you too, so generally, be careful of mages. and Vitality Resistance.ģ- Mage type enemies (sometimes have a high HP pool, can unleash chromatic attacks (meaning spectrumed across all elemental damages, with possibility of DoTs). Tank type play with Thorns damage (retaliation of any sort + high HP regen) shouldn't have issues with theseĢ- Enemies attacking a direct % of your health. you want to drain their energy so their shields fall off- preferable with a weak weapon so you can easily out-potion them. Outrange them if possible and equip energy burn items (bonus: it's a skill also in storm mastery). > Strategy: Deliberately weaponswap to weaker weapons / spells. countless times I have one-shotted MYSELF on their reflects, and I'm a hardcore player. The BEST way to learn the game is to study EACH and EVERY mob - and their capabilities and behaviour.ġ- Enemies casting reflect such as draconian heroes - Be VARY careful of these.
#DRACONIAN POTION OF VITALITY MODS#
shiny stuff = rares normally, you might want to prioritize taking out monsters with shiny stuff, SINCE THIS ALSO MODS THEIR DAMAGE - (meaning, if you see a archer with a bow which crackles electricity, chances are it's ALSO going to damage you with electrical attacks). was hilarious in the past with 100% cap)ĥ - I think dodge% can help in this regardĦ - simply stepping out of the line of fireĬheck the items your enemies are carrying on them while they roam around. Armor is tricky since the game randomizes "where you are hit (40% chance for chest, 20% for head,arms or legs)ģ - Avoidance of projectiles (capped now at 80%. It definitely feels like the difficulty curve is significantly steeper, either that or else the XP gain rate has been significantly nerfed.Īctually, mitigating archer damage can be done in a few ways.ġ - Pierce Resistance (up to 80% worth of damage from the pierce modifiers)Ģ - Armor (up to 66% of the worth of physical modifiers. Even the friend, who was the real fan of the game, was disgusted, raging about how high level our enemies were and how it wasn't like this before.Īre things supposed to be getting this hard by the time we meet up with the Spartans? Are we expected to wander around grinding our levels up before we continue with the story? I've looked through the forum here and there doesn't seem to be much talk about this, but I don't know what else to think. I mean I was ready to rage uninstall the game after I started facing skeleton archer squads that could almost one shot me while my attacks only chipped away at their health one at a time. Hell, I still have the character I used on that playthrough on my system.īut this time through, on this version, things feel stupidly difficult. I've tried playing this with a friend who I played through the entire original version, including Immortal Throne, with.
